![]() ![]() ![]() This is exceedingly common in the games industry. There was just one problem: Days Gone overshot its budget. The sequel was meant to be a kind of definitive Days Gone experience that carried over the learnings from the first game. "When you're making tough decisions when making a game, you go, 'oh, the sequel,' this thing we can't get to this time we'll put in the next one," Ross said. The team wanted to make a second chapter to fit in everything that wasn't possible in the first game. Will this be the end of the Days Gone 2 trail? I guess we’ll find out in roughly 8 months time.Shortly after shipping Days Gone in 2019, Sony Bend pitched a sequel to Sony. Either way, it’s prompted fresh discussion of a game that, frankly, is never, ever going to get made. This, it seems, was partly an estimate from trophy tracking data, but is likely to be within the ballpark. Time has passed, confirmation that Bend is working on a new original IP has come, but then the bandage has been ripped off the wound once again in the last few days as Ross stated that Days Gone sold around 8 million copies within its first 19 months on sale, a figure that’s comparable to critical darling Ghost of Tsushima. Last April, the two of them gave a number of interviews and made podcast appearances that revealed some of their vision for Days Gone 2, such as having a shared open world, and the lack of a sequel became percieved as one of the greatest injustices in video gaming history by those who enjoyed the game. Both Ross and Garvin had departed the company in late 2020, and there were reports of discontent at the studio not being able to make a sequel and having to work instead as a support studio to Naughty Dog. The decision not to greenlight a sequel made headlines in early 2021, two years on from the game’s original release. This, it transpires, was seemingly on a studio management level, as opposed to reaching new PlayStation Studios boss Hermen Hulst’s desk. It was still a sales success for Sony and sold around 5 million copies by the end of the year, but behind the scenes, as the management at the top of PlayStation Studios changed hands, the pitches for a Days Gone sequel ended up being turned down. Released in 2019, the open world zombie game debuted to a good, though not great critical reception. While swimming would have been included after it was taken out of the first game for causing too many technical challenges and given a narrative explanation. I think this would have been a little bit more – I don’t want to say Avengers, but something where the player had resources, he had some sort of the remnants of whatever the government had.” Further reading: Does Days Gone deserve a sequel after all?īeyond that, they would have wanted to add to the world to have things like bears rummaging through trash cans, encounters with wolves and more varied AI for both enemies and allies. And I think we would have expanded the tone a little bit in a more technical direction, kind of like, ‘Alright, now we have all this NERO tech – what can we do with it?’ The tone would have expanded one ring outward towards some of the new reality. “We would have kept the heavy, strong narrative. Well, what can we do with that? Okay, we were married before the apocalypse, but what about the future? He said, “Yeah, they’re back together, but maybe they’re not happy. John and his wife Sarah would have been explored further. In his vision for a sequel, Ross revealed that the relationship between Deacon St. ![]()
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